Alexander Alekhin - Procedural Wet Shader

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Last updated 27 outubro 2024
Alexander Alekhin - Procedural Wet Shader
I tried to make in Houdini a procedural shader for wet surfaces with water ripples based only on the shading context without using dynamics. Render with the help of a mantra with one HDRI on lighting. In principle, where honest collisions of particles
Alexander Alekhin - Procedural Wet Shader
eben van tonder, Author at Earthworm Express - Page 3 of 22
Alexander Alekhin - Procedural Wet Shader
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Alexander Alekhin - Procedural Wet Shader
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Alexander Alekhin - Procedural Wet Shader
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Alexander Alekhin - Procedural Wet Shader
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Alexander Alekhin - Procedural Wet Shader
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Alexander Alekhin - Procedural Wet Shader
Alexander Alekhin - Procedural Wet Shader
Alexander Alekhin - Procedural Wet Shader
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Alexander Alekhin - Procedural Wet Shader
PDF) In the International Conference held in China, our article entitled Use of information systems and technologies in the task of material support for complex capital-intensive projects for the construction of international

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